Course Code: 010535

An intensive program that gives students training and rapid access to digital media careers. Using powerful Adobe applications, you will create appealing video productions, motion graphics, and animations. This course also provides the opportunity to become an Adobe Certified Associate in Video Communication Using Premiere Pro.

IBC, WBL, TOPS (Computer Science Substitute)

Casey Habich

Adobe Certified Education Trainer
Adobe Certified Associate Educator
CTTIE 2 Digital Communication and Media/Multimedia Certificate
Associate of Applied Science in Television and Film Production
15+ years professional/industry experience
6 years teaching experience

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  • (318) 636-5150
  • cehabich@caddoschools.org

Instructional Philosophy

Students will be expected to meet all of the course goals and be able to demonstrate their understanding of the underlying concepts. Students are expected to read required materials and be prepared to participate in class discussions. Individual as well as team projects will encourage students to set priorities, complete research, and develop leadership and presentation skills. Assignments will require students to draw upon technical literacy skills. Student assessment will be based on class participation, home learning, reading assignments, oral presentations, projects, written assignments, and exams.

Instructional Delivery Plan

Students are expected to perform to high standards in the classroom. Instruction will be delivered through the use of a lectures, class projects, guest speakers, virtual field trips, and class discussion. Individual and group projects allow each student to learn and function independently and as a group member to complete each step of the project with the rest of the group members as they learn teamwork and cooperation. The teacher provides opportunities for student involvement in the learning process. The teacher maintains an environment conducive to learning, while promoting a positive learning environment. The teacher provides opportunities for student involvement in the learning process.

Digital Media Introduction

Digital Video: Foundations of Video Design and Production is a yearlong, project-based program that develops career and communication skills in digital video production, using Adobe tools. Digital Video curriculum develops four key skill areas:

  • Project management and collaboration
  • Design
  • Research and communication
  • Professional video production, using video tools

Students develop these key skills in a spiral—each project adds more challenging skills onto foundation proficiencies. Students engage in skills to learn storytelling, capturing and editing video and audio, and finalizing content for digital delivery.

Adobe collaborated with a community of educators across the US and UK to develop the appropriate depth and breadth of each project. Additionally, Adobe collaborated and co-developed this content with the International Society of Technology Education (ISTE) to create standards-aligned, career-track course materials that focus on video design and production.

Digital Video curriculum addresses each of these areas, using a project-based approach. Each project has phases that follow a design and development process from project planning and analysis to evaluation and distribution. Students gain experience through real-world projects that help them understand roles and processes across a broad range of careers involving digital video. To simulate a professional work environment, students gradually migrate their video work from an individual process to a group process, focused on personal and client work. The projects contain activities that require students to plan their communication and focus and then evaluate and improve their communications. Specific attention has been paid to developing concepts and principles for thorough, effective communication to multiple audiences.

Each project guideline provides structure for the content and process of a project while allowing flexibility for the instructor to tailor the level of social and technical interaction appropriate for students. For example, you can manage client work within the school or open it up to involve the community at large.